logo
logo text
mainBg
PLPTech VR Game

VR game for psychological practice for the PLPTech Academy

Teaser
AboutProject
project image
The game for the international PLPTech Academy of Psychological Practice was created based on the original methodologies of Nargiz Neumann-Zander and features multiple worlds for users to explore. At each point, players encounter Nargiz’s avatar, who provides guidance, direction, or shares expertise.
project image
The game aims to relieve fatigue and stress, enhance focus, and improve memory. Nargiz’s avatar plays an active role as a conduit for the mentor’s experience and a helper for the user.
project image
The photorealistic mentor avatar builds greater trust with the player, enhancing the game’s success. Players not only see the avatar but also hear a familiar voice, strongly associating it with the real person. The game was well-received by the PLPTech community.
HowItWorks
VR Game for Corporate Use

An educational and therapeutic app for VR headsets.

Gameplay

Proprietary game methodologies that we are not authorized to disclose.

Avatar - Mentor

An AI-powered avatar that assists players with tasks, trained on the client’s database.

Avatar - Mentor

3D modeling of spaces and avatars enables the recreation of any narrative, historical or futuristic. The game was built in Unreal Engine 5.

OtherProjects
© MAYAM SPACE 2025